You are the goat dude! I am gonna add all this in :)! This is a little experiment I was doing in procedural world generation, softbody, and movement. I'm honestly happy to see that it is even working on other devices because my first 6 builds had no ability to bounce for some reason lol
Thanks, oh and where are you using softbody physics?
Edit: The world generation is super cool, are you randomly spawning things in or using something like poisson disc sampling to get good spacing between props? Another thing, the space bar does nothing, the player still bounces when it hits the ground but doesn't bounce on command. I'm not sure if thats intended.
If you hold spacebar while in the air, you accelerate downward creating larger and larger bounces (must release before contact!!). But its acceleration so the bounce is not on command. I was just having fun with it. I tried a few approaches for a softbody character. None of them worked well. The player is "softbody" but its quite rigid lol. Posting a new build now with your feedback. Thank you <3
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Cool, I really like it!
My feedback:
- Make movement more controllable.
- Rotate movement input by view direction so you move forwards in the players perspective when you press w, not in worlds perspective.
- Lock the mouse using Cursor.lockMode = CursorLockMode.Locked in on application focus (I assume your using unity when I say that).
- Needs more variation and more of a gameplay loop.
But overall great game, I got pretty heigh up as you can see in this screen shot:
You are the goat dude! I am gonna add all this in :)! This is a little experiment I was doing in procedural world generation, softbody, and movement. I'm honestly happy to see that it is even working on other devices because my first 6 builds had no ability to bounce for some reason lol
Thanks, oh and where are you using softbody physics?
Edit: The world generation is super cool, are you randomly spawning things in or using something like poisson disc sampling to get good spacing between props? Another thing, the space bar does nothing, the player still bounces when it hits the ground but doesn't bounce on command. I'm not sure if thats intended.
If you hold spacebar while in the air, you accelerate downward creating larger and larger bounces (must release before contact!!). But its acceleration so the bounce is not on command. I was just having fun with it. I tried a few approaches for a softbody character. None of them worked well. The player is "softbody" but its quite rigid lol. Posting a new build now with your feedback. Thank you <3
Okay, that makes total sense now! Thanks for clarifying!